DISNEY ANIMATION
DISNEY ANIMATION CAREERS
We present two new distance-sampling methods for production volume path tracing. We extend the null-collision integral formulation to efficiently gather heterogeneous volumetric emission, achieving higher-quality results. Additionally, we propose a tabulation-based approach to importance sample volumetric in-scattering through a spatial guiding data structure.
This is an on-demand session.
Q&A session for Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes.
This is a live virtual session.
In this session, our filmmakers show how they collaboratively crafted the extensive lands of Kumandra and filled them with distinctive characters and detail that represent a compelling mix of fantasy and Southeast Asian influences. We’ll reveal the challenge of creating a brood of magical water dragons that rippled through multiple departments. Creating a nemesis for the dragons unlike anything seen before was another task for our effects and lighting departments. All shot through the lens of a story-enhancing cinematography plan that considered every detail right down to the dramatic film grain, all while working from home.
Please unite with us as we detail our collaborative filmmaking process.
Moderated Q&A with a followup discussion from the Production Session presentation: Learning to Trust - The Making of Raya and the Last Dragon.
Characters in Walt Disney Animation Studios’ Raya and the Last Dragon wear garments inspired by traditional Southeast Asian wrapped clothing. Using the "Sampot," "Dhoti," and "Bust-wrap" garments as production examples, we discuss what makes them challenging to create in CG and describe novel techniques that we developed to realize them.
Q&A session for Wrapped Clothing on Disney's Raya and the Last Dragon.
We're super excited to host a 1 hour Meet & Greet event, featuring the Learning to Trust - The Making of Raya and the Last Dragon Production Sessions Panelists. We invite you to stop by to say hello and chat with the talented team from Walt Disney Animation Studios.
This is a streamed virtual session.
The Druun in Walt Disney Animation Studio's Raya and the Last Dragon is a unique creature made out of both a fluid and a web-like structure, and bringing it to life meant overcoming many technical challenges. This talk presents the techniques we used to create the Druun’s webbing.
Q&A session for:
Walt Disney Animation Studios’ Raya and the Last Dragon is an animated film inspired by the people and cultures of Southeast Asia. This talk will describe the collaborative process of designing, simulating, and creating the soup served in the film, which needed to be realistic and visually appealing.
We present specific tools developed for crowds during the production of Walt Disney Animation Studios’ Raya and the Last Dragon: anisotropy in simulations, procedural animation layers, and automatic foot contact labelling by shape analysis. Those tools allowed us to create scalable and compelling crowd performances.
In Walt Disney Animation Studios’ Raya and the Last Dragon, building the fantasy world of Kumandra involved crafting a broad variety of crowd shots, from bustling floating markets to dragons running on rain drops. We discuss the various workflows and pipelines that the crowds department adopted to address these challenges.
In Walt Disney’s Raya and the Last Dragon, the world of Kumandra is rich with diverse landscapes that draw heavy inspiration from Southeast Asia. These environments require many unique and varied lighting and atmospheric setups. We present the creative and collaborative approaches that help bring these worlds to life.
In Raya and the Last Dragon, a blast of energy rings across an open landscape. To stylize this volumetric effect with harmonic patterns and textures, we use neural networks, whereby effects artists choose a 2D image from which styles and textures are automatically transferred to the 3D volume’s density field.
In Walt Disney Animation Studios' Raya and the Last Dragon, the novel approach introduced is modular in both design and construction and includes strategic reuse and refit, in addition to new look techniques developed, for creating the variation and diversity between thousands of crowd assets in the film.
Q&A session for Creating Diversity and Variety in the People of Kumandra for Disney's Raya and the Last Dragon.