DISNEY ANIMATION
DISNEY ANIMATION CAREERS
Effects Animators dream up magic by bringing to life the elements of fire, water, wind and earth, which in some cases can become exciting characters themselves.Starting early by engaging a film's Directors in “blank slate, conjure-something-amazing discussions,” the Effects Animation team then goes wild collaborating, experimenting and iterating until something truly special has been created.
For the chase scene at the beginning of the film, a variety of effects elements were created, from skid marks and smoke from speeding vehicles, to sheep shaving and an explosion of wool, as well as a delivery van crashing into a statue.
For the Marsh Market sequence, multiple methods were combined to create shots with characters interacting with the water. In this scene, Gary creates a wake on the water surface. There are also splashes on the surface and drips coming off the character. Achieving the effect of a character skimming across the water required chaining together three different simulation models.
To create ambient falling snow throughout the sequence, an automated system was developed where adjustable parameters enabled easy customization of the snow's density and wind direction as needed. Where Gary engages with the snow, Houdini's MPM solver was utilized, simulating millions of snow particles for realistic movement and interaction.
The Effects Animation Crew on Moana 2 was tasked with creating a monstrously threatening storm that could convey emotion and perform to advance the storytelling while incorporating art directed motif designs within the lightning. Many effects components were used to create a single shot, from dynamic boat wakes through a stormy ocean to a huge supercell tornado deck, and even a designed lighting strike which causes an explosion and tidal wave.
In a stylized and graphic film such as Wish, the Effects Designer will often start with a concept pitch to the directors, as in this clip explaining how the design and motion of Magnifico's magic might work.
Then a motion test in the context of a shot would be the next step in the progression. The Wish Effects Designer did this 2D animation test of Magnifico's dark magic, which inspired the entire team.
That test became the guiding force for creating this final shot in the film.
In Raya and the Last Dragon, Effects Animators created the horrifying Druun and brought them to life. In addition, the infinite forms of water, natural rivers draining in an instant, and magical splashes as the dragons ran on raindrops, all flowed from the creative and technical skills of the Effects Animation artists.
While developing the movement of leaves in Frozen 2, the effects team wanted to match the leaf behavior found in 2D animation like Pocahontas. Breaking the laws of physics, the Effects Animations set up the leaves to loop around in circles. This required calculating the curvature of the leaf and setting up logic so that if the leaf has enough momentum along its curve, an additional force is applied so that it continues to circle around.
In Moana, the character Te Ká consists of fire, lava drips, splashes, lightning, and smoke. The animation of these effects elements enhance Te Ká's character, emotions, and the storytelling. This progression shows how foundation effects were placed in the scene, the layered elements rendered, and the final result.