Moana and Simea

PUBLICATIONS — Talk

A Texture Streaming Pipeline for Real-Time GPU Ray Tracing Description

SIGGRAPH 2025

Mark Lee, Mark Lee, Yining Karl Li

Disney Animation makes heavy use of Ptex, which required a new texture streaming pipeline. The goal was to create a scalable system to provide a real-time experience even as the number of Ptex expand into thousands. We cap the maximum size of the GPU cache, and employ a LRU eviction scheme.

Categories
Rendering Texturing Real-Time Interaction
DOI
3721239.3734098
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