PUBLICATIONS — Paper

Collision-Driven Volumetric Deformation on the GPU

Eurographics 2011

G. Aldrich, D. Pinskiy, B. Hamann

A novel parallel algorithm to animate the deformation of a soft body in response to collision. The algorithm incorporates elements of physically-based methods, and at the same time, it allows artistic control of general deformation behavior. The proposed solver has important benefits for practical use, such as evaluation of animation frames in an arbitrary order and effective approximation of volume preservation.

Categories
Collision
Your browser is not supported. Please upgrade to continue.