DISNEY ANIMATION
DISNEY ANIMATION CAREERS
Siggraph 2010
Christian Eisenacher, Chuck Tappan, Brent Burley, Daniel Teece, Arthur Shek
Look development on Walt Disney's Tangled called for artists to paint hundreds of organic elements with high resolution textures on a tight schedule. We found that example-based texture synthesis, where an artist paints a small exemplar texture, indicating the desired pattern that the system synthesizes over arbitrary surfaces, would alleviate some of the burden. In this talk we describe how we adapted existing synthesis methods to our Ptex-based workflow, scaled them to production sized methods and expose it to artists using a one click interface.