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Multiperspective Panoramas For Cel Animation

Multiperspective Panoramas for Cel Animation

Siggraph 1997

Daniel N. Wood, Adam Finkelstein, John F. Hughes, Craig E. Thayer, David H. Salesin

The approach is motivated by a traditional technique used in 2D cel animation, in which a single background image, which we call a multiperspective panorama, is used to incorporate multiple views of a 3D environment as seen from along a given camera path. In this paper, we explore how such backdrops can be created from 3D models and camera paths.