Optimizing Rig Manipulation With Gpu And Parallel Evaluation
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Optimizing Rig Manipulation with GPU and Parallel Evaluation

SIGGRAPH 2019

Andy Lin, John Kahwaty, Walter Yoder, Gene S. Lee, David Suroviec

Real-time performance can provide instant feedback to artists thereby allowing quick iterations and ultimately leading to better quality animation. This paper presents an approach that takes advantage of modern multi-core architectures and GPUs. Interactive performance is attained by building rigs that can be evaluated efficiently leveraging the parallel processing hardware.

Categories
GPU Real-Time Interaction
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