Practical And Controllable Subsurface Scattering For Production Path Tracing
PUBLICATIONS — Talk

Practical and Controllable Subsurface Scattering for Production Path Tracing

SIGGRAPH 2016

Matt Jen-Yuan Chiang, Peter Kutz, Brent Burley

Subsurface scattering rendered using brute-force volumetric path tracing looks more natural and is also more robust compared to popular diffusion-based approximations. This talk proposes a reparameterization formula that allows artists to use the production-proven intuitive controls, and it introduces a sampling scheme to make the formula practical for production rendering.

Categories
Rendering
Your browser is not supported. Please upgrade to continue.