
PUBLICATIONS — Talk
Practical and Controllable Subsurface Scattering for Production Path Tracing
SIGGRAPH 2016
Subsurface scattering rendered using brute-force volumetric path tracing looks more natural and is also more robust compared to popular diffusion-based approximations. This talk proposes a reparameterization formula that allows artists to use the production-proven intuitive controls, and it introduces a sampling scheme to make the formula practical for production rendering.
Categories
Rendering
Rendering