Sliding Deformation Shape Preserving Per Vertex Displacement
PUBLICATIONS — Paper

Sliding Deformation: Shape Preserving Per-Vertex Displacement

Eurographics 2010

Dmitriy Pinskiy

We present a novel algorithm for deforming a locally smooth polygonal mesh by sliding its vertices over the surface. This sliding deformation creates the visual appearance of texture animation without requiring an explicit global surface parameterization or the overhead of storing texture coordinates.

Categories
Modeling
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