PUBLICATIONS — Talk

Splat: Developing a "Strange" Shader

SIGGRAPH 2023

Kendall Litaker, Brent Burley, Dan Lipson, Mason Khoo

In Walt Disney Animation Studios’ Strange World, the character Splat presented unique artistic requirements that were computationally prohibitive and unwieldy to achieve using previous techniques at feature film scale. In this paper, we present our solution to two of these challenges: the chromatic edge along the outer rim of the character, and an efficient, deforming heterogeneous volume for the inner glow within Splat. Importantly, we were able to achieve these effects in a single render pass, greatly simplifying our workflow while achieving the desired artistic direction.

Categories
Shading Volumetric Models
DOI
10.1145/3587421.3595424
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