DISNEY ANIMATION
DISNEY ANIMATION CAREERS
SIGGRAPH 2025
Jacob Rice
Perlin noise is an integral tool for generating procedural textures for computer graphics applications. It’s widely used across multiple industries and applications due to its simplicity, speed and controllability. We to present 2 simple changes to the Perlin noise algorithm that allows for the inclusion of anisotropy in the output noise. These small adjustments open the door to new texturing workflows, as well as simple vector field visualizations in multiple dimensions.