
Technology
Publications

Papers & Talks
We engage with the global research community through collaborations with universities around the world, publications in academic journals, and participation in top-tier conferences. Explore our publications below!

Talk
Optimizing Assets for Authoring and Consumption in USD
SIGGRAPH 2024
Harmony M. Li, Ricky Rieckenberg, Neelima Karanam

Talk
Making Magic with 3D Volume Style Transfer
SIGGRAPH 2024
Marie Tollec, Mike Navarro

Talk
Dynamic Screen Space Textures for Coherent Stylization
SIGGRAPH 2024
Brent Burley, Brian Green, Daniel Teece

Talk
Creating the Wishes of Rosas
SIGGRAPH 2024
Neelima Karanam, Joel Einhorn, Emily Vo, Harmony Li

Talk
Character Stylization in Disney’s Wish
SIGGRAPH 2024
Avneet Kaur, Jennifer Stratton

Talk
Art Directing Asha’s Braids in Disney’s Wish
SIGGRAPH 2024
Avneet Kaur, Jennifer Stratton, Nikki Mull, David Hutchins

Talk
A Pipeline for Effective and Extensible Stylization
SIGGRAPH 2024
Harmony M. Li, Angela McBride, Sari Rodrig, Gregory Culp

Paper
Cache Points for Production-Scale Occlusion-Aware Many-Lights Sampling and Volumetric Scattering
DigiPro 2024
Yining Karl Li, Charlotte Zhu, Gregory Nichols, Peter Kutz, Wei-Feng Wayne Huang, David Adler, Brent Burley, Daniel Teece

Talk
The Versatile Rigging of Splat in Strange World
SIGGRAPH 2023
Cameron Black, Christoffer Pedersen

Talk
Swoop: Animating Characters Along a Path
SIGGRAPH 2023
Andy Lin, Hannah Swan, Justin Walker, Cathy Lam, Ricky Arietta

Talk
Splat: Developing a "Strange" Shader
SIGGRAPH 2023
Kendall Litaker, Brent Burley, Dan Lipson, Mason Khoo

Talk
Honing USD: Lessons Learned and Workflow Enhancements at Walt Disney Animation Studios
SIGGRAPH 2023
Emily Vo, George "Ricky" Rieckenberg, Ernest Petti

Talk
Diving Deeper into Volume Style Transfer
SIGGRAPH 2023
Mike Navarro

Talk
Creating the Art-Directed Groom for Legend in Disney’s Strange World
SIGGRAPH 2023
Courtney Chun, Jose Velasquez, Haixiang Liu

Talk
Creating Curve-Based Garments with Custom Weave Patterns
SIGGRAPH 2023
Dan Lipson, Jose Velasquez

Talk
Creating Creature Chaos: The Methods that Brought Crowds to the Forefront on Disney’s Strange World
SIGGRAPH 2023
Nathan Devlin, Yasser Hamed, Alberto Luceño Ros, Jeff Sullivan, D’Lun Wong

Talk
Visualizing the Production Process of Encanto with the Command Center
SIGGRAPH 2022
Justin Tennant, Mitch Counsell, Far Jangtrakool, Salina Ortega, Rajesh Sharma, Tad Miller, Scott Kersavage

Talk
Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines
SIGGRAPH 2022
Tizian Zeltner, Brent Burley, Matt Jen-Yuan Chiang

Talk
Modeling Animated Jumbo Floral Display on Disney’s Encanto
SIGGRAPH 2022
Andrew Finley, Jesse Erickson, Peter De Mund, Ying Liu

Talk
Making Encanto with USD
SIGGRAPH 2022
Tad Miller, Harmony M Li, Neelima Karanam, Nadim Sinno, Todd Scopio

Talk
Gravity Preloading for Maintaining Hair Shape Using the Simulator as a Closed-Box Function
SIGGRAPH 2022
Haixiang Liu

Talk
Fracture-Aware Tessellation of Subdivision Surfaces
SIGGRAPH 2022
Brent Burley, Francisco Rodriguez

Talk
Encanto - Let’s Talk About Bruno’s Visions
SIGGRAPH 2022
Corey Butler, Brent Burley, Wei-Feng Wayne Huang, Karl Li, Benjamin Huang

Talk
Embroidery and Cloth Fiber Workflows on Disney’s Encanto
SIGGRAPH 2022
Jose Velasquez, Alexander Alvarado, Ying Liu, Maryann Simmons

Talk
Wrapped Clothing on Disney’s Raya and the Last Dragon
SIGGRAPH 2021
Avneet Kaur, Johann Francois Coetzee

Talk
Weaving The Druun’s Webbing
SIGGRAPH 2021
Jacob Rice

Talk
Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes
SIGGRAPH 2021
Wei-Feng Wayne Huang, Peter Kutz*, Yining Karl Li, Matt Jen-Yuan Chiang

Talk
The Atmosphere of Raya and the Last Dragon
SIGGRAPH 2021
Marc Bryant, Ryan DeYoung, Wei-Feng Wayne Huang, Joe Longson, Noel Villegas

Talk
Stylizing Volumes with Neural Networks
SIGGRAPH 2021
Mike Navarro, Jacob Rice

Talk
Populating the World of Kumandra: Animation at Scale for Disney’s Raya and the Last Dragon
SIGGRAPH 2021
Alberto Luceño Ros, Kristin Chow, Jack Geckler, Norman Moses Joseph, Nicolas Ngheim

Talk
Mathematical Tricks for Scalable and Appealing Crowds in Walt Disney Animation Studios’ Raya and the Last Dragon
SIGGRAPH 2021
Nicolas Nghiem

Talk
Creating Diversity and Variety in the People of Kumandra for Disney’s Raya and The Last Dragon
SIGGRAPH 2021
Avneet Kaur, Erik Eulen, Johann Francois Coetzee

Talk
Cooking Southeast Asia-Inspired Soup in Animated Film
SIGGRAPH 2021
Cong Wang, Dale Mayeda, Jacob Rice, Thom Wickes, Benjamin Huang

Paper
Discretization-Error-Accurate Mixed-Precision Multigrid Solvers
SIAM J. SCI. COMPUT.
Rasmus Tamstorf, Joseph Benzaken, Stephen F. McCormick

Paper
Algebraic Error Analysis for Mixed-Precision Multigrid Solvers
SIAM J. SCI. COMPUT.
Stephen F. McCormick, Joseph Benzaken, Rasmus Tamstorf

Talk
The Look and Lighting of "Show Yourself" from Frozen 2
SIGGRAPH 2020
Amol Sathe, Lance Summers, Matt Chiang, James Newland

Talk
The Collaboration between Art & Technology: Making Disney Animation's Myth: a Frozen Tale
SIGGRAPH 2020
Jose Luis Gomez Diaz, Jeff Gipson, Michael R.W. Anderson, Edward Robbins, Brittney Lee, Nick Russell

Talk
Myth: a Frozen Tale Stylized Effects for Real-Time VR
SIGGRAPH 2020
Ian Coony, Dan Lund, Michael R.W. Andersen

Talk
Making Beautiful Embroidery for Frozen 2
SIGGRAPH 2020
Ying Liu, Jared Wright, Alexander Alvarado

Talk
How Short Circuit Experiments: Experimental Filmmaking at Walt Disney Animation Studios
SIGGRAPH 2020
Jennifer Newfield, Josh Staub

Talk
Frozen 2: Effects Vegetation Pipeline
SIGGRAPH 2020
Norman Joseph, Benjamin Fiske, Vijoy Gaddipati, Marie Tollec, Tad Miller

Talk
Frozen 2: Creating the Water Horse
SIGGRAPH 2020
David Hutchins, Cameron Black, Marc Bryant, Richard Lehmann, Svetla Radivoeva

Talk
Deconstructing Destruction: Making & Breaking Frozen 2's Dam
SIGGRAPH 2020
Marie Tollec, Charles Cunningham-Scott, Sean Jenkins, Lance Summers

Talk
Creating the Wind Spirit
SIGGRAPH 2020
Cameron Black, Benjamin Fiske, Trent Correy

Paper
The Challenges of Releasing the Moana Island Scene
EGSR 2019
Rasmus Tamstorf, Heather Pritchett

Talk
Taming the Shadow Terminator
SIGGRAPH 2019
Matt Jen-Yuan Chiang, Yining Karl Li, Brent Burley

Paper
Subdivision-Based Nonlinear Multiscale Cloth Simulation
SIAM J. SCI. COMPUT. 2019
Alena Kopaničáková, Rolf Krause, Rasmus Tamstorf

Talk
Optimizing Rig Manipulation with GPU and Parallel Evaluation
SIGGRAPH 2019
Andy Lin, John Kahwaty, Walter Yoder, Gene S. Lee, David Suroviec

Talk
Optimizing Large Scale Crowds in Ralph Breaks the Internet
SIGGRAPH 2019
Josh Richards, Le Joyce Tong, Moe El-Ali,Tuan Nguyen

Talk
Machine-Learning Denoising in Feature Film Production
SIGGRAPH 2019
Henrik D. Dahlberg (Industrial Light & Magic), David M. Adler (Walt Disney Animation Studios), Jeremy Newlin (Pixar Animation Studios)

Talk
Creating Ralphzilla: Moshpit, Skeleton Library, and Automation Framework
SIGGRAPH 2019
Dong Joo Byun, Alberto Luceno Ros, Alexander Moaveni, Marc Bryant, Joyce Le Tong, Moe El-Ali

Talk
2D Animation in VR Clouds: The Making of Disney’s a kite’s tale
SIGGRAPH 2019
Bruce Wright, Michael Anderson, Angela McBride, Henrik Falt, Daniel Peixe, Tony DeRosa

Paper
A Material Point Method for Thin Shells with Frictional Contact
SIGGRAPH 2018
Qi Guo, Xuchen Han, Chuyuan Fu, Theodore Gast, Rasmus Tamstorf, Joseph Teran

Paper
The Design and Evolution of Disney’s Hyperion Renderer
ACM Transactions on Graphics (TOG) 2018
Brent Burley, David Adler, Matt Jen-Yuan Chiang, Hank Driskill, Ralf Habel, Patrick Kelly, Peter Kutz, Yining Karl Li, Daniel Teece

Paper
Denoising with Kernel Prediction and Asymmetric Loss Functions
SIGGRAPH 2018
Thijs Vogels, Fabrice Rousselle, Brian McWilliams, Gerhard Rothlin, Alex Harvill, David Adler, Mark Meyer, Jan Novak

Talk
SimpleBullet: Collaborating on a Modular Destruction Toolkit
SIGGRAPH 2018
Marie Tollec

Talk
Hierarchical Workflow for Art-Directed Hair Animation
SIGGRAPH 2018
Avneet Kaur, Maryann Simmons

Paper
Denoising Deep Monte Carlo Renderings
EG Computer Graphics Forum 2018
Delio Vicini, David Adler, Jan Novak, Fabrice Rousselle, Brent Burley

Talk
The Role of Hand-Drawn Animation in Disney's Moana
SIGGRAPH 2017
Kimberly Keech, Brett Achorn, Brian Whitted and Rachel Bibb

Talk
The Ocean and Water Pipeline of Disney's Moana: The Line Where the Sky Meets the Sea
SIGGRAPH 2017
Ralf Habel, Patrick Kelly, Peter Kutz, Sara Drakeley, Jonathan Garcia, Sean Palmer

Talk
The Art and Technology of Simulating Hair in Disney's Moana
SIGGRAPH 2017
Marc Thyng, Christopher Evart, Toby Jones, Alex McAdams

Talk
Moana: Performing Water
SIGGRAPH 2017
Ben Frost, Alexey Stomakhin, Hiroaki Narita

Talk
Moana: Geometry Based Disco Ball Lighting for Tamatoa’s Lair
SIGGRAPH 2017
DJ Byun, Shant Ergenian, Gregory Culp

Talk
Moana: Foundation of a Lava Monster
SIGGRAPH 2017
Marc Bryant, Ian Coony, Jonathan Garcia

Talk
Moana: Crashing Waves
SIGGRAPH 2017
Alexey Stomakhin, DJ Byun

Talk
Handling Scene Constraints for Pose-Based Caching
SIGGRAPH 2017
Gene Lee, Christian Eisenacher, Andy Lin & Noel Villegas

Talk
Building Moana’s Kakamora Barge: You’re Gonna Need a Bigger Boat
SIGGRAPH 2017
Brett Achorn, Sean Palmer, Larry Wu

Paper
Fluxed Animated Boundary Method
SIGGRAPH 2017
Alexey Stomakhin, Andrew Selle

Paper
Spectral and Decomposition Tracking for Rendering Heterogeneous Volumes
SIGGRAPH 2017
Peter Kutz, Ralf Habel, Yining Karl Li, Jan Novák

Paper
All’s Well That Ends Well: Guaranteed Resolution of Simultaneous Rigid Body Impact
SIGGRAPH 2017
Etienne Vouga, Breannan Smith, Danny M. Kaufman, Rasmus Tamstorf, Eitan Grinspun

Paper
Modeling and Data-Driven Parameter Estimation for Woven Fabrics
Symposium on Computer Animation
David Clyde, Joseph Teran, Rasmus Tamstorf

Paper
Efficient Elasticity for Character Flesh Simulation on Octrees
Tech Report 2017
Andy Milne, Mark A. McLaughlin, Haixiang Liu, Alexey Stomakhin, Rasmus Tamstorf

Talk
Practical and Controllable Subsurface Scattering for Production Path Tracing
SIGGRAPH 2016
Matt Jen-Yuan Chiang, Peter Kutz, Brent Burley

Talk
Zootopia Crowd Pipeline
SIGGRAPH 2016
Alberto Luceno Ros, Le Tong, Josh Richards, Tuan Nguyen, Moe El-Ali, Norman Joseph

Paper
Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering
EGSR 2016
David Koerner, Jan Novák, Peter Kutz, Ralf Habel, and Wojciech Jarosz

Talk
From Armadillo to Zebra: Creating the Diverse Characters and the World of Zootopia
SIGGRAPH 2016
Ernest Petti, Sean Palmer, Nick Burkard, Hans Keim, Brian Leach, Michelle Robinson

Talk
Flesh, Flab, and Fascia Simulation on Zootopia
SIGGRAPH 2016
Andy Milne, Mark McLaughlin, Rasmus Tamstorf, Alexey Stomakhin, Nicolas Burkhard, Mitch Counsell, Jesus Canal, David Komorowski, Evan Goldberg

Talk
Delicious Looking Ice Cream Effects with Non-Simulation Approaches
SIGGRAPH 2016
Dong Joo Byun, James Mansfield, Cesar Veazquez

Talk
Coda: The Cultural Effects of Queueing at Disney Animation
SIGGRAPH 2016
Marc Jordan, Kevin Constantine

Talk
Artist-Friendly Level-of-Detail in a Fur-Filled World
SIGGRAPH 2016
Kendall Litaker, Sean Palmer

Talk
Art-Directable Procedural Vegetation in Disney's Zootopia
SIGGRAPH 2016
Hans Keim, Maryann Simmons, Daniel Teece, Jared Reisweber, Sara Drekely

Paper
Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering
EGSR 2016
David Koerner, Jan Novak, Peter Kutz, Ralf Habel, Wojciech Jarosz

Paper
A Practical and Controllable Hair and Fur Model for Production Path Tracing
Eurographics 2016
Matt Jen-Yuan Chiang, Benedikt Bitterli, Chuck Tappan, Brent Burley

Paper
Smoothed Aggregation Multigrid for Cloth Simulation
ACM Transactions on Graphics, 34,6, 2015; SIGGRAPH Asia 2015
Rasmus Tamstorf, Toby Jones, Stephen F. McCormick

Paper
Sackcloth or Silk? The Impact of Appearance vs Dynamics on the Perception of Animated Cloth
Symposium on Applied Perception 2015
Carlos Aliaga, Carol O'Sullivan, Diego Gutierrez, Rasmus Tamstorf

Paper
The Affine Particle-In-Cell Method
ACM SIGGRAPH 2015
Chenfanfu Jiang, Craig Schroeder, Andrew Selle, Joseph Teran, Alexey Stomakhin

Talk
Interactive Script Based Dynamics in Big Hero 6
SIGGRAPH 2015
Dong Joo Byun, Zubin Wadia, Michael Kaschalk

Talk
Crowd Character Complexity on Big Hero 6
SIGGRAPH 2015
Yasser Hamed, John Kahwaty, Andy Lin, Evan Goldberg, Lawrence Chai

Talk
Big Hero 6: Into the Portal
SIGGRAPH 2015
David Hutchins, Olun Riley, Jesse Erickson, Alexey Stomakhin, Ralf Habel, Michael Kaschalk

Talk
A Practical and Controllable Hair and Fur Model for Production Path Tracing
SIGGRAPH 2015
Matt Jen-Yuan Chiang, Benedikt Bitterli, Chuck Tappan, Brent Burley

Talk
Achieving Real-Time Playback with Production Rigs
SIGGRAPH 2015
Andy Lin, Gene S. Lee, Joe Longson, Jay Steele, Evan Goldberg, Rastko Stefanovic

Paper
Scalable Asynchronous Contact Mechanics Using Charm++
IEEE IPDPS 2015
Xiang Ni, Laxmikant Kale, Rasmus Tamstorf

Paper
Adaptive Nonlinearity for Collisions in Complex Rod Assemblies
ACM SIGGRAPH 2014, 33(4), pp. 123:1-123:12
Danny Kaufman, Rasmus Tamstorf, Breannan Smith, Jean-Marie Aubry, Eitan Grinspun

Paper
Augmented MPM for Phase-Change and Varied Materials
ACM SIGGRAPH 2014, 33(4), pp. 138:1-138:11
Alexey Stomakhin, Craig Schroeder, C. Jiang, Lawrence Chai, Joseph Teran, Andrew Selle

Talk
Simulating Wind Effects on Cloth and Hair in Disney's Frozen
Siggraph 2014
Keith Wilson, Aleka McAdams, Hubert Leo, and Maryann Simmons

Talk
Modeling Tools at Disney Animation
Symposium on Digital Production Digi Pro 2014
Dmitriy Pinskiy, Jose L. Gomez Diaz

Paper
Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters
ACM Transactions on Graphics, 33,2, 2014 (SIGGRAPH 2014)
Daniel Sykora, Ladislav Kavan, Martin Cadik, Ondrej Jamriska, Alec Jacobson, Brian Whited, Maryann Simmons, Olga Sorkine-Hornung

Talk
Disney's Hair Pipeline: Crafting Hair Styles From Design to Motion
Eurographics Industrial Presentation 2014
Maryann Simmons, Brian Whited

Paper
A Material Point Method For Snow Simulation
Siggraph 2013
Alexey Stomakhin, Craig Schroeder, Lawrence Chai, Joseph Teran, Andrew Selle

Paper
Modeling and Estimation of Internal Friction in Cloth
Siggraph 2013
Eder Miguel, Rasmus Tamstorf, Derek Bradley, Sara C. Schvartzman, Bernhard Thomaszewski, Bernd Bickel, Wojciech Matusik, Steve Marschner, Miguel A. Otaduy

Talk
Pixels to Parks: New Animation Techniques for Fantasyland
SIGGRAPH 2013
Gene Lee, Aaron Adams, Evan Goldberg, Justin Walker

Paper
Enhanced Dual Quaternion Skinning for Production Use
SIGGRAPH 2013
Gene Lee, Andy Lin, Matt Schiller, Scott Peters, Mark McLaughlin, Frank Hanner

Paper
Discrete Bending Forces and Their Jacobians
GMOD 2013
Rasmus Tamstorf, Eitan Grinspun

Talk
A Deformer-Based Approach to Facial Rigging
SIGGRAPH 2013
John Kahwaty, Gene Lee, Greg Smith, Andy Lin, Matthew Schiller

Paper
Stereo Compositing Accelerated by Quadtree Structures in Piecewise Linear and Curvilinear Spaces
Symposium on Digital Production Digi Pro 2013
Dmitriy Pinskiy, Joseph Longson, Peter Kristof, Evan Goldberg, Robert Neuman

Paper
Sorted Deferred Shading for Production Path Tracing
EGSR 2013
Christian Eisenacher, Gregory Nichols, Andrew Selle, Brent Burley

Paper
Speculative Parallel Asynchronous Contact Mechanics
Siggraph Asia 2012
Samantha Ainsley, Etienne Vouga, Eitan Grinspun, Rasmus Tamstorf

Paper
Smart Scribbles for Sketch Segmentation
Computer Graphics Forum. 31:8, 2012
Gioacchino Noris, Daniel Sykora, Brian Whited, Alexander Hornung, Maryann Simmons, Stelian Coros, Ariel Shamir, Robert Sumner, Markus Gross

Paper
Reflections on Simultaneous Impact
Siggraph 2012
Breannan Smith, Danny M. Kaufman, Etienne Vouga, Rasmus Tamstorf, Eitan Grinspun

Talk
Physically-Based Shading at Disney
SIGGRAPH 2012
Brent Burley

Talk
dRig: An Artist-Friendly, Object-Oriented Approach to Rig Building
Siggraph 2012
Greg Smith, Mark McLaughlin, Andy Lin, Evan Goldberg, Frank Hanner

Talk
Computer-Assisted Animation of Line and Paint in Disney's Paperman
SIGGRAPH 2012
Brian Whited, Eric Daniels, Michael Kaschalk, Patrick Osborne, Kyle Odermatt

Paper
Topology-Driven Vectorization of Clean Line Drawings
ACM Transactions on Graphics 2012
Gioacchino Noris, Alexander Hornung, Robert W. Sumner, Maryann Simmons, Markus Gross

Paper
Asynchronous Contact Mechanics
Communications of the ACM Paper 2012
David Harmon, Etienne Vouga, Breannan Smith, Rasmus Tamstorf, Eitan Grinspun

Paper
TexToons: Practical Texture Mapping for Hand-Drawn Cartoon Animations
Symposium on Non-photorealistic Animation and Rendering 2011
Daniel Sykora, Mirela Ben-Chen, Martin Cadk, Brian Whited, Maryann Simmons

Paper
Temporal Noise Control for Sketchy Animation
Symposium on Non-photorealistic Animation and Rendering (NPAR'11), 2011
Gioacchino Noris, Daniel Sykora, Stelian Coros, Brian Whited, Maryann Simmons, Alexander Hornung, Markus Gross, Robert Sumner

Paper
Perceptually-Based Compensation of Light Pollution in Display Systems
APGV 2011
Jeroen van Baar, Steven Poulakos, Wojciech Jarosz, Derek Nowrouzezahrai, Rasmus Tamstorf, Markus Gross

Paper
Ball-morph: Definition, Implementation and Comparative Evaluation
IEEE TVCG, June 2011, 17:6, pp 757-769, © 2011 IEEE Paper
G. Noris, D. Sýkora, S. Coros, B. Whited, M. Simmons, A. Hornung, M. Gross, R. W. Sumner

Paper
A Programmable System for Artistic Volumetric Lighting
Siggraph 2011
Derek Nowrouzezahrai, Jared Johnson, Andrew Selle, Dylan Lacewell, Michael Kaschalk, Wojciech Jarosz

Talk
Tangled Choreographing Destruction: Art Directing a Dam Break
Siggraph 2011
Brett Boggs, Lawrence Chai, Michael Kaschalk, Andrew Selle

Talk
Gaussian Quadrature for Photon Beams in Tangled
Siggraph 2011
Jared M. Johnson, Dylan Lacewell, Andrew Selle, Wojciech Jarosz

Paper
Efficient Elasticity for Character Skinning with Contact and Collisions
Siggraph 2011
Aleka McAdams, Yongning Zhu, Andrew Selle, Mark Empey, Rasmus Tamstorf, Joseph Teran, Eftychios Sifakis

Talk
Directing Hair Motion on Tangled
Siggraph 2011
Maryann Simmons, Kelly Ward, Hidetaka Yosumi, Hubert Leo, Xinmin Zhao

Paper
Collision-Driven Volumetric Deformation on the GPU
Eurographics 2011
G. Aldrich, D. Pinskiy, B. Hamann

Talk
Point-Based Hair Global Illumination
Siggraph Asia 2010
Ramón Montoya-Vozmediano

Talk
Automated Target Selection for DrivenShape
Siggraph Asia 2010
Gene S. Lee

Talk
A Hybrid Approach to Facial Rigging
Siggraph Asia 2010
David Komorowski, Vinod Melapudi, Darren Mortillaro, Gene S. Lee

Paper
BetweenIT: An Interactive Tool for Tight Inbetweening
Computer Graphics Forum, 2010
Brian Whited, Gioacchino Noris, Maryann Simmons, Robert W. Sumner, Markus Gross, Jarek Rossignac

Talk
Simulating Rapunzel’s Hair in Disney’s Tangled
Siggraph 2010
Kelly Ward, Maryann Simmons, Andy Milne, Hidetaka Yosumi, Xinmin Zhao

Talk
Set’m and Forget’m: A Motion Graphics Pipeline for Effects
Siggraph 2010
Ian J. Coony, Brian Silva, Bruce Wright, Andrew Kinney

Talk
Example-Based Texture Synthesis on Disney’s Tangled
Siggraph 2010
Christian Eisenacher, Chuck Tappan, Brent Burley, Daniel Teece, Arthur Shek

Talk
Christmas in July: The Effects Snow Process
Siggraph 2010
Ian J. Coony - David Hutchins - Kevin Lee - Mike Harris - Tim Molinder - Kee Suong

Talk
Art-Directing Disney’s Tangled Procedural Trees
Siggraph 2010
Arthur Shek, Dylan Lacewell, Andrew Selle, Daniel Teece, Tom Thompson

Paper
An Artist Friendly Hair Shading System
Siggraph 2010
Iman Sadeghi, Heather Pritchett, Henrik Wann Jensen, Rasmus Tamstorf

Paper
Sliding Deformation: Shape Preserving Per-Vertex Displacement
Eurographics 2010
Dmitriy Pinskiy

Paper
CASE STUDY - Beauty and the Beast 3D Benefits of 3D Viewing for 2D to 3D Conversion
SPIE Electronic Imaging 2010/Stereoscopic Displays and Applications XXI Paper
Tara Handy Turner

Paper
Synthetic Turbulence Using Artificial Boundary Layers
Siggraph Asia 2009
Tobias Pfaff, Nils Thuerey, Andrew Selle, Markus Gross

Talk
Practical Experiences with Pose Space Deformation
Siggraph Asia 2009
Gene S. Lee, Frank Hanner

Talk
Evaluation of the Radial Basis Function Space
Siggraph Asia 2009
Gene S. Lee

Talk
Rhino-Palooza: Procedural Animation and Mesh Smoothing
Siggraph 2009
Evan Goldberg, Dmitriy Pinskiy

Talk
Realistic Eye Motion Using Procedural Geometric Methods
Siggraph 2009
Dmitriy Pinskiy, Erick Miller

Talk
Medial Axis Techniques for Stereoscopic Extraction
Siggraph 2009
Evan Goldberg

Talk
Interactive Lighting of Effects Using Point Clouds in Bolt
Siggraph 2009
Dale Mayeda

Talk
iBind: Smooth Indirect Binding Using Segmented Thin-Layers
Siggraph 2009
Chung-An Lin, Erick Miller, Gene S. Lee

Talk
Geometric Fracture Modeling in BOLT
Siggraph 2009
Jeffrey Hellrung, Andrew Selle, Arthur Shek, Eftychios Sifakis, Joseph Teran

Paper
Detail Preserving Continuum Simulation of Straight Hair
Siggraph 2009
Aleka McAdams, Andrew Selle, Kelly Ward, Eftychios Sifakis, Joseph Teran

Talk
Composite Based Refraction for Fur and Other Complex Objects
Siggraph 2009
Lewis Siegel, Sean Jenkins

Paper
Asynchronous Contact Mechanics
Siggraph 2009 and CMAME Journal Paper
David Harmon, Etienne Vouga, Brennan Smith, Rasmus Tamstorf, Eitan Grinspun

Talk
Applying Painterly Concepts in a CG Film - BOLT
Siggraph 2009
Adolph Lusinsky, Paul Felix, Ernie Petti, Sean Jenkins, Adrienne Othon, Patrick Dalton, Hank Driskill, John Murrah

Paper
Implicit Contact Handling for Deformable Objects
Eurographics 2009 Paper
Miguel A. Otaduy, Rasmus Tamstorf, Denis Steinemann, Markus Gross

Paper
Dent Removal: Geodesic Curve-Based Mesh Fairing
Eurographics 2009
Dmitriy Pinskiy

Paper
Robust Treatment of Simultaneous Collisions
Siggraph 2008
David Harmon, Etienne Vouga, Rasmus Tamstorf, Eitan Grinspun

Paper
Approximate Topological Matching of Quadrilateral Meshes
The Visual Computer 2009 and Shape Modeling International 2008 Paper
David Eppstein, Michael T. Goodrich, Ethan Kim, Rasmus Tamstorf

Paper
The Hybrid Theatre
Stereoscopic Displays and Applications 2008
Ron Gillen

Paper
Raytracing Prefiltered Occlusion for Aggregate Geometry
IEEE Symposium on Interactive Raytracing 2008
Dylan Lacewell, Brent Burley, Solomon Boulos

Paper
Motorcycle Graphs: Canonical Quad Mesh Partitioning
Symposium on Geometry Processing 2008
David Eppstein, Michael T. Goodrich, Ethan Kim, Rasmus Tamstorf

Paper
Ptex: Per-Face Texture Mapping for Production Rendering
Eurographics Symposium on Rendering 2008
Brent Burley, Dylan Lacewell

Paper
Fast Collision Detection for Deformable Models Using Representative-Triangles
i3D 2008
Sean Curtis, Rasmus Tamstorf, Dinesh Manocha

Paper
Exact Evaluation of Catmull-Clark Subdivision Surfaces Near B-Spline Boundaries
Journal of Graphics Tools 2007 Paper
Dylan Lacewell, Brent Burley

Paper
Interactive Collision Detection Between Deformable Models using Chromatic Decomposition
Siggraph 2005
Naga K. Govindaraju, David Knott, Nitin Jain, Ilknur Kabul, Rasmus Tamstorf, Russell Gayle, Ming C. Lin, Dinesh Manocha

Paper
Texture Mapping for Cel Animation
Siggraph 1998
Wagner Toledo Correa, Robert J. Jensen, Craig E. Thayer, Adam Finkelstein

Paper
Multiperspective Panoramas for Cel Animation
Siggraph 1997
Daniel N. Wood, Adam Finkelstein, John F. Hughes, Craig E. Thayer, David H. Salesin

Paper
Painterly Rendering for Animation
Siggraph 1996
Barbara J. Meier

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